As reported in VGC, Guerrilla’s website currently has roles advertising for a senior social systems designer, which is looking for applicants “with a passion for player communities and social features”, who can “explore creative ways players can connect with others in-game”.
The role involves designing “features and systems to promote a healthy and fun experience for our player community, engage players in social interactions to create lasting relationships, and where compatible players can create Guild-like groups to explore together”.
The mention of Guild-like group may hint at something substantial such as a live service team-based game such as Destiny, rather than, for example, a multiplayer mode for Horizon Forbidden West.
Horizon Forbidden West. Credit: Guerrilla Games
Another job listing, for senior game writer, is also asking for someone with “extensive knowledge of stories and narrative design in open-world RPG games, online games, and MMORPGs” to create “mission, quest writing and narrative design”.
Sony‘s first party studios have previously included a multiplayer component to its single-player titles though, such as Ghost Of Tsushima Legends (which has also been released as a standalone title), while Naughty Dog is also working on a The Last Of Us multiplayer game, although it has said it will only reveal details “when it’s ready“.
For Guerrilla, multiplayer would be a return for the studio, who had primarily been known for its first-person shooter series Killzone, although the above job listings would not indicate a return to short-burst deathmatches.
Elsewhere, Red Dead Online has launched three new hardcore telegram missions, made all the more challenging as these missions will not have any enemy markers on the mini-map or aim-assist.
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